#include "objects.h"

#define BACKGROUND_FILE L"bg.bmp"
#define GROUND_Y 450

CObjects::CObjects()
{
	last_time = 0;
	life = 1;
	lv = 0;
}

CObjects::~CObjects()
{

}

void CObjects::RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int Delta)
{

}

void CObjects::LoadResources(LPDIRECT3DDEVICE9 d3ddv){}

void CObjects::Hitted(CObjects *) {}

void CObjects::isJumpedOn(CObjects *){}

void CObjects::Touch(CObjects * obj) {}

void CObjects::lvUp(){}

void CObjects::lvDown(){}

void CObjects::Die() {}